(CONTEXTUALIZATION)
Therefore, arriving at a point where the work vacillates between how much reality it ultimately wants, or does not want to become, I was concerned about how the constructs are integrated into the landscape. I have noticed that the form of an RPG video game could be a new medium for this exploration. I thus, built a type of 8bit action game, through which I studied the representations, the interaction environment and the scenario. The 10 levels were composed in such a way that the player’s journey is co-shaped by his personal impulse and the architecture of the game, bringing him into contact with a series of previous interpretations, narrations and representations. A world, which lures the player into a labyrinthine adventure, in the context of which previous questions are followed by new ones, and the end of it is not necessarily the end-all of it.
VERTICAL ATLAS OF IMAGE PROCESSING: Google Maps Outline (1.), Threshold/Simplification (2.), Extrusion Model Scanned (3.), Digital Terrains (4.), Depictions Reference (5.), 2D - 3D Intersection (6.), Gamification (7.), Accessories (8.)